![]() ![]() ![]() d3dx9_31.dll goes into your \TSM Install Folder \Game\Bin directory. Chances are you're going to need this in the future as more Mods are made. Download the resource.zip file located here unzip it so you should have a file called resource.cfg, and put this file in the Mods folder. If they do not show up or work this may be the reason why!ĥ) If you want to use Rick's Debug Enabler and/or TSM's testing cheats you will need to enable TestingCheatsEnabled as described in this post in order to enable the debug commands.Ħ) Script Mods will require d3dx9_31.dll to work. Subfolders will not work if your resource.cfg does only contain PackedFile Mods/Packages/*.package! Some Mods will create subfolders when you unzip them. Put the *.package files into your Mods\Packages\ directory. The downloadable Framework they offer includes the required Resource.cfg file already in place and it comes with two sample mods for testing, NoIntroMovie and NoBuildSparkles, that you may keep or discard as you wish after the Framework is confirmed to be working. PackedFile Mods/Packages/*/*/*/*/*.packageĤ) Now you're all set up! This will load most of the current TSM mods. We recommend the procedure illustrated on the following page at MTS.
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